Wednesday, June 18, 2014

Series deskovek blatant Lock


Verdict: Conversion of board war games in virtual form, which, since its original paper was not budging an inch. Do not expect any relief or relief, here you cram rules as if you bought deskovku. Does it bother? So fast away! Do you mind? Enjoy the great wartime performance.
Sneer over a plate of war games is considered as our ancestors a dork. War deskovky were and are the basis of countless video games for various platforms. In addition to PC uses the principles of quite a few mobile games, converting the display tablet and touch phones.
This is the purity of ideas computable directness and simplicity of the rules of the control interface. Turn-based strategy Mark H. Walker's Lock 'n Load: Heroes of Stalingrad has a unique root in deskovce, in a very smart, successful and popular blatant among pohovkovými generals. Now, underwent computer transfer.
Series deskovek blatant Lock 'n Load and especially its WWII theme called Band of Heroes has earned the reputation of its relative simplicity. blatant Most other paper war games that with as much precision as possible simulate aspects of the battlefield, has significantly complicated game system and rules. blatant While the computer strategies for you to calculate the outcome of the fight machine with deskovek with a bunch of numbers, you should ask yourself.
The plate Lock 'n Load: Band of Heroes, although examines the influence of morality, movement, shooting, armor penetration and in the field, is playing despite a brisk calculations. With just a few tables and throws the bone is rapidly come to an end of every shot or move units. blatant The PC conversion Heroes of Stalingrad blatant computer determines the results of course, but that does not mean that the player completely free from the obligation to know the rules and principles. And this may be the first stumbling block for some WARGAMER a swollen river impassable for part of today's players.
The tutorial is present in the game and its various missions interwoven texts with explanations walk easily. But in a tough game no longer get help and you just stare as falling dice showing different numbers compared to a dying drive. That you can not remember what the numbers mean on the chip during tutorial taking notes on paper or you do not have a printed manual? Heroes of Stalingrad will respond to it simply - your fault!
Heavy penetration to the game and especially zero help from the authors at the player's blatant attempt to understand the rules is essential and significant blatant deficiency. It would give the game a popup contextual explanations or a mentor who would request listed, what was at the time most convenient to take a chance at what it is. I own and actively play many years, paper Band of Heroes and I'm not understanding blatant the problem, but can you imagine the swearing rules of ignorant players.
The previous paragraph but do not tell you wrong. The criticism in this area is certainly in place, but with a second touch, I must add that to make better blatant shower of curses, continue on. Try to learn the rules and understand the game, is definitely worth it. Graphic design map, we're looking at above and cartoon blatant style chips lead strategist inspire. It has pizzazz that must wargamer love. It is good that the authors did not try to squeeze in some dubious Graphics 3D model. The entire game is with graphics and sounds even smell a whiff of Steel Panthers.
Listen blatant to the sounds of battle and you will know that sound is mostly taken right out of this legendary strategy. Soundtrack a little spoiled some sayings soldiers. He had developed, I just have an allergy to shouts in English with German and Russian accent. It is a problem let Pronounce messages that are not self-serving, but serve purely to deepen the atmosphere, in natural German or Russian? Criticism of the licks and the occasional fit campaign pictures with dialogues weary narration farfetched story.
During the fight is the same as the paper version, pleasantly smooth. The battle consists of several blatant moves, on average, about ten in each of them, the players alternate with the activation of units with which subsequent business events. The fight is intense and exciting. Each event with a token representing a military unit, weapon or vehicle has its own importance. blatant Often just a bad move, stand in an unprotected or incorrectly select a destination fire and already carrying it with you to the end. It's like dominoes, blatant one infantry unit destroyed, demoralized commander or unsuccessful shot from the left tank grabbing all the blocks.
I know, it sounds more like a frustrating system, but believe me that it is paradoxically Lock 'n Load: Heroes of Stalingrad fun, immersive and exciting. You will thoroughly think through whether to shoot with the unit and get a bonus from the commander in the same hex, which tells you but subsequently. Once you fire, you already visible blatant to the enemy and become a target. Then just be unlucky throw of the dice and painted. blatant Would not it be better to go out with one unit, attract enemy machine blatant gun fire and only then run over the rest of the infantry? Or rather try to take advantage of

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